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Posts Tagged ‘Reggie Fils-Aime’

In spite of the financial shitstorm general malaise on Wall Street, some of this industry’s heaviest hitters feel like this will actually be a Merry Christmas after all.  As crazy as it sounds, they may actually be on to something.

Looking at the NPD Report for October, the sector hasn’t gotten the same sucker punch as automotive, finance, or pretty much anything else that’s not Spam.  In fact, a 35% month-to-month increase on game sales and an overall take of $1.31 billion in October has the industry’s future looking downright rosie.

We’re in a good spot.  All three of this generation’s consoles are fully in their stride.  Holiday lineups look solid across the board, and the Wiittle White Wonder has even got monocles falling out in finance circles over its resilience.

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Earlier this week, Nintendo’s long-awaited WiiWare indie game download service launched in the US, to surprisingly little mainstream media coverage. Perhaps it’s GTA4 hangover, or editors planning to cover WiiFit next week didn’t want to run two Wii-centric features in consecutive weeks, or maybe it just didn’t seem like big news in light of PSN and Xbox Live’s beating Nintendo to the punch by more than a year. Either way, it’s pretty big news for a number of reasons:

  • WiiWare is a decidedly “new Nintendo” move. Bite-sized, casual games from garage band developers are the very embodiment of the “blue ocean” strategy that Reggie Fils-Aime and the rest of the current Nintendo higher-ups operate under. The old guard at Nintendo (the ones that insisted on cartridges for N64 games over CD’s, and limiting the number of NES games they would allow any one publisher to make in a year) would have rather died than put games from indie microdevelopers on their precious system
  • While Nintendo already had the Virtual Console in operation, WiiWare’s debut means all three of this generation’s consoles (and both of the portable systems) have dedicated channels for instant delivery of retro games AND original downloadable content. Nintendo was the last holdout (and a significant one, considering how quickly their installed base is swelling). This could have serious ramifications for retailers, especially the ones that draw heavily from used game sales. How long before the new DLC reality spooks GameStop investors?
  • Thus far, a weak library of third party titles has been the most legitimate gripe consistently lobbed at the Wii – and rightfully so. The Little White Wonder’s seen way too many shoddy ports of last-gen games and minigame collections for its own good. WiiWare has the potential to reverse the trend. With quality titles available for a fraction of typical retail prices, how long can the market last for shovelware at retail prices?

As I write this, the questionable Summer Sports is $40 at GameStop, while $10 on WiiWare will get you Lost Winds, a gem of a game whose novel platforming and gentle, innocent storytelling reminded yours truly of the hauntingly beautiful Ico. Seriously. I rest my case.

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