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Posts Tagged ‘Indie games’

RIP Scrabulous

RIP Scrabulous

If you’ve been keeping an eye on the rapidly expanding world of casual gaming apps delivered over social networks (and who hasn’t?!), last week was an interesting one.  At the beginning of the week, the poster child for Facebook as a gaming platform, Scrabulous, was turned off for all North American users.  By the end of the week, it had gotten a minor facelift and was reintroduced as Wordscraper.

With all the parties involved, and all the legalese to wade through, it’s tough to tell who ultimately made the call to pull the plug.  I mean, what are they really saying in a publicly issued statement like this: ‘Hasbro is pleased that the developers have voluntarily removed their infringing Scrabulous application on Facebook, and we appreciate Facebook’s assistance in expediting this matter‘?  Besides, it was in pretty much everyone’s best interest to make Scrabulous not look like an exact Hasbro knock-off, at the very least.

EA paid a no doubt princely sum to execute games based on Hasbro’s IP.  To keep potential suitors interested in their games, beyond EA’s 2013 expiration date, it’s to Hasbro’s advantage to protect their game concepts as ownable, patent-worthy product.  Facebook needs to prove to the world (including advertisers) that they have a handle on protecting copyrights within their platform, and it’s not the hedonistic wild west that MySpace or Second Life turned into.  Even Scrabulous‘ designers, the Agarwalla brothers, had something to gain by pulling and modifying the game.  They’ve shown the world that they know how to make a simple, working social game.  It’s the hottest hot spot right now for VCs, and it behooves them to not get sued back to the stone age so early in their careers.

Died and reborn as Wordscraper... like a zombie!

Died and reborn as Wordscraper... like a zombie!

It’ll be interesting to see how Wordscraper fares after its relaunch, combined with competition from EA’s fully branded, household name Scrabble app.  Even more important are the results of Hasbro’s lawsuit in this case.  After all, it could set a precedent for tons of litigation down the road.  At its core, this suit asks the question, “what constitutes a ‘game’ and just how much of that is ownable?”

Do the makers of a million bad Tetris knockoffs owe Alexy Pazhitnov royalties?  Do the makers of that Wii beer pong game owe your fraternity some coin?  This suit could decide once and for all.


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