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Archive for June, 2009

tiger bundleTiger Woods keeps good company.  He stands with Arnold Palmer and Jack Nicklaus as the only men to win the Masters more than 3 times.  He’s a dominant athlete that’s changed the face of his sport, just like Muhammad Ali and Michael Jordan before him.  And just like Lebron James or even non-athletes like Mark Zuckerberg, his entrance on an international stage at a very young age can truly be described as phenominal.  With the release of Tiger Woods 10 for the Wii, he joins the rare company of (fictional and immortal!) characters that have starred in a game good enough to move hardware.  And NINTENDO hardware to boot.

Unlike last year’s game, EA chose the Wii as the lead platform for Tiger Woods 10.  That effort’s been rewarded out of the gate with shining review scores.  More importantly, it’s finally making good one EA’s “All Play” effort to bring Nintendo’s more casual Wii-owning audience into the sports game fold.  A Sunday golfer in his 30’s could easily pick this game up and play alongside his entire family, with plenty of fun minigames and varying difficulty levels to keep everyone entertained.

Tigers Frisbee Golf mode adds a much-needed party game appeal

Tiger's Frisbee Golf mode adds a much-needed party game appeal

In a move that really surprised me, Tiger comes bundled with the new Wii Motion Plus peripheral, fully a month ahead of the first compatible first-party title, Wii Sports Resort. When I first saw Motion Plus at last year’s E3, I thought Nintendo would go for the identical release plan as N64’s Rumble Pack, which came packed in with Star Fox 64 for its introduction.

I certainly hope we see more support from third party devs for Motion Plus.  Tiger uses it correctly, and it makes a huge difference in the overall feel of the game.  It really connects with most of the things that make playing golf fun, especially when you bring some other players into the room.  Here’s hoping all the attention and TLC this title obviously benefitted from during development pays dividends for EA on the shelves, too.

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While I didn’t get out to last week’s Electronic Entertainment Expo (E³), I was really glad to see the show return to the more recognizable “under the big top” format.  At a time when just about everyone is forced to cut costs wherever possible, it was nice to see some of the industry’s big hitters pull out all the stops once again.  At the very least, it gave us all a lot more to watch than the very weird “editorial speed dating in office parks” feel of the last two years.

This year’s show was poised for success from the start – we’re far enough into this console generation that most developers understand how to get the most out of the hardware, but we’re not quite to the point where everyone expects to see new all-new consoles unveiled.  E³ 2005 was the most boring show I’ve been to, with the big reveal of the PS3 and all the tech demos and non-games that came with it.  This year was mostly focused on the games.  Be sure to check out the big honkin’ E³ coverage summaries over at Kotaku and Joystiq, just in case you missed anything.  Read on for my highlights (and a few not-so-highlights) from the big keynotes of the show.

MICROSOFT

beatles RB sullivanThe Good: M-soft came out strong right out of the gate with The Beatles: Rock Band.  They managed to have Paul McCartney and Ringo Star onstage, turning an otherwise ho-hum demo into a newsworthy event for even non-game press.  Perhaps most importantly, they created the most newsworthy event of the show for non-enthusiast press, and managed to have the surviving Beatles on stage with all sorts of Xbox branding behind them.  It’s a multiplatform title – in fact, the first Rock Band to ship day and date on the Wii as well as the PS3 and 360.  But Microsoft has managed to “own” this game in the minds of exactly the type of casual gamers that will eat up The Beatles: Rock Band — and a system to play it on.

The Bad: Microsoft managed to grab headlines with their project Natal camera system.  Essentially, at-home, real-time motion capture for gesture controls in games.  It looks like it works pretty well, and is much easier to set up than Microsoft’s earlier efforts with the Live Vision camera.  But I still can’t get excited about applying that technology to games.  I guess time will tell, as no release date or even a price point are in sight yet.

The Rest: All in all, Microsoft had a strong showing with those two reveals, and then a lot of smaller, fan service announcements.  The first ever Final Fantasy game on Xbox, a Metal Gear Solid multiplatform title, and a ton of sequels to familiar Xbox franchises rounded out their hour.

NINTENDO

The Good: Last year, the enthusiast press felt abondoned by Nintendo, with their keynote centered around Wii Motion Plus and the pack-in game, Wii Sports Resort.  This year, they made sure to take care of the hardcore set, with ample stage time given to a new Metroid game by Tecmo’s Team Ninja, The return of Mario Galaxy, and the very classic feeling New Super Mario Bros. finally brought to the big screen as a fun coop game for up to 4 players.  Charming, timeless IP goes a long way toward keeping the Big N in good graces with their loyal fans, and they delivered quite a bit of love for them this year.

wii_vitality_1The Bad: The Wii Vitality Sensor is… puzzling at best.  I’m an unabashed Nintendo fan, and I stand by the notion that failures along the way like the Virtual Boy are essential for a company to foster the free thinking brand of R&D that could deliver the Wii unto us.  But the idea of a peripheral that pinches you on the finger so it can get a read on your pulse… I just can’t see the application here into anything that would make a fun game.  I’ve been wrong before and I really hope I am in this case, but Nintendo certainly didn’t help its cause by not even really demoing this at the show.

The Rest: I was honestly hoping for a little more of a preview of what’s coming down the pipe for DSiWare and WiiWare.  They’re both underutilized networks on the best-selling pieces of hardware out there.  Beyond that, 6 new exercises and 15 minigames added to Wii Fit Plus doesn’t sound like very much new content to me.  I’d prefer to see them deliver more exercises throughout the year as DLC.

SONY

The Good: Team Ico revealed The Last Guardian, the sequel to Ico and Shadow of the Colossus. True to form, this one will be a PS3 exclusive, and looks to be hauntingly beautiful.  I will probably buy it on launch day, and cry at least once by the time I beat it.  So will you, if you happen to have a soul and a PS3.

The Bad: Sony’s gesture control (was this a requirement to present his year!?) just seems way too early to show to the public, and I’m willing to bet they wouldn’t have if Microsoft hadn’t made such a big splash with Natal.

The Rest: I’m intrigued by the PSP Go.  That tiny form factor looks to solve a lot of the issues the original design (and subsequent iterations) had to deal with, but not all.  The screen’s still not protected in your pocket, which is a much bigger deal to me than the fact that there’s only one analog nub.  Sorry, FPS fans.

It’s puzzling to me that the PSP, which has had such a hard time reaching any audience other than teenage boys is the first to market with a download-only portable system.  Not to mention, one with a $250 price tag at launch.  If they don’t market the Go hardware the right way, they could be left with a diminishing audience that feels burned about all the useless UMD’s they bought to go with their original hardware.

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baby mario

Earlier this year, I had the pleasure of seeing Malcom Gladwell on his book tour for Outliers. In my opinion, the most important takeaway from his discussion and the book was the 10,000 hour rule.  In essence, he says that a key to becoming extraordinarily successful in any discipline requires 10,000 hours of practice.

It’s not difficult for any hardcore gamer to log 10,000 hours of time spent playing.  I tend to think all the time I spent talking, thinking and writing about games in a critical fashion actually put me in a better position to work with games as part of my day job, more than the time I spent playing.  But when I think back on the countless hours I’ve played, there’s one noticeable constant that has stuck with me from practically the first time I held a controller: Super Mario.

What’s not to love about Mario?  He and I are both products of 1981.  Not unlike Mickey Mouse, he’s got juuust enough design detail and backstory to make him interesting, but still remain a relatively blank slate for any scenario Nintendo wants to put him in.

I love the the entire Super Mario oeuvre, and will always have fond memories of playing those games with the people I love the most.  I was nearly late for the second grade talent show because my sister, mother and I were all playing the original Super Mario Brothers.  Almost 20 years later, I downloaded it on the Wii’s Virtual Console to play with my wife in our apartment. Mario Kart 64 and Super Smash Bros. were staples in college.  And I hardly ever travel without some Mario game in my DS these days.

Of course, I was very excited to see footage from New Super Mario Brothers Wii and the followup to Super Mario Galaxy at this week’s E3.  I’m very much looking forward to playing  them with my new son or daughter, after I meet him/her this November.new smb wii

As a few astute readers have pointed out to me, things have been a bit… light on the blog lately.  With E3 officially kicking off this week, we’ll have no shortage of game news coming down the pipe.  Stay tuned!

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